![]() ![]() ![]() Move To: Approach the specified amount of a given object.Talk To/Examine: Talk to the living creature or examine a building, plant, rock, decoration, vehicle, or dead creature.Ally: Befriend a creature and add it to your team, must have at least one open slot to do so. ![]() Befriend: Complete the socialization process, does not need to add it to the crew.Kill/Destroy: Kill or destroy the specified amount of the target.It can also be set to collect all, befriend all, etc, until all things of that type have been befriended, collected, protected, etc. Some objectives can have counters like 'kill 10 of ', or 'collect 5 gem piles'. It has 5 options: "Stationary", which will stand idly without moving, "Wander" which allows the creation to walk randomly, "Patrol" which will make the creation move to the spot and then back to where it was, "Move To" makes the creation move to the spot and stay idly here, and "Follow" makes the creation follow the marked target.Īn adventure can have up to eight acts each with three objectives. Movement: Available for both creatures and vehicles, it allows adjusting the creature's movement behavior.Give: Same as before, it allows the creature to present the handheld object to another, given to 3 options None, Any, or Target.Pick-Up: Only available for creatures, it allows the creature to be given a handheld object, given to 3 options None, Any, or Target.The rest of the others Enemy Team 1 (red), Enemy Team 2 (yellow), and Enemy Team 3 (blue), are enemies and cannot be socialized at all, distinct teams will attack each other if they're aggressive. There are 5 available teams: No Team, which belongs to none and can be interacted with socially or aggressively, Allied Team are automatically allied with the player and cannot be attacked. Team: Available for creatures, vehicles, and buildings.The object can be hidden in a certain act (if the Act bar of the object is turned off). Show/Hide Cast Member: Available for every single thing, it allows toggling the visibility and existence of the object.Chatters will send automatically and randomly from multiple given texts, and "Inspect/Talk to" tab requires the player to manually click on the object to send the speech bubble starting from the top column to down. They can have 4 styles "Speech Bubble", "Caption Bubble", "Thought Bubble", and "Radio Bubble", and 5 columns of addible speeches. Speech/Captions: Available for everything but music and effects, it allows the object to send speech bubbles on top of it."Health" affects the number of health points to endure attacks. "Damage Bonus" affects how much the creation deals the amount of damage to another. "Awareness" stat allows the creation to react to another creation in the range. Stats: There are 4 stats available for creatures, vehicles, and buildings (only has adjustable health stat).Aggressive creatures will attack anything in range but allies. Territorial creatures are hostile and will temporarily growl and attack in range. Mindless creations are numb and won't react to the attacker. Neutral creations are similar to peaceful creations, except they will attack the foe if they are harmed by them. Peaceful creations are neutral, have happy behaviors, and if they're harmed, they will cower and flee from the enemy. They can be given 6 behaviors adjusted to them: Peaceful, Neutral, Mindless, Territorial, Aggressive, and Advanced (accessed via holding CTRL + right-button). Behaviors: Available for creatures and vehicles only.All tabs can contain 6 pages of loaded creations-60 maximum and can choose one of the vehicles, buildings, or creatures from the Sporepedia to bring onto the planet's surface. Build Mode's section contains 8 tabs in a row: Creatures, vehicles, buildings, Fixed Objects, Gameplay Objects, Audio, Effects, and Case In Use. The part of the Adventure Creator is the actual adventure itself. ![]()
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